$100k has been raised for the next stage of development. From the 15th of January we will begin full-power development. Still, we won't have a big team, but it will be enough to finish the evolution from the old game and old engine to Torque3D.
What should you expect in the future?, not much until March. We will be working on a server-side technology - server clusterization - and, finally, we will finish the seamless and continuous world. After this, we will be able to spawn thousands of creatures and our servers won't lag/slowdown. Clusterization will also allow us to maintain more players, dynamically splitting servers to the small virtual parts when it is necessary, and each part will be handled by it's own server.
Secondly and a very important, difficult thing is a streaming (client side). Thanks to it, we will be able to load huge files and other data in the background - you won't even notice it. No more lags or freezes because you went somewhere and now need to wait until it has all downloaded and unpacked. In combo with clusterization, those two systems will let us turn the game into a smooth and stable, endless universe that can handle thousands of players. Those two things were (and still are) the most difficult obstacles that the team have had to solve before moving forward. Clusterization and streaming will be coded in parallel, by our old team members and will be released at the same time (spring).